Having spent years in isolation, Catherine has convinced Atrus their sons have changed for the better. Seems as though Catherine has been bugging him about their sons. Atrus has once again enlisted your help in a time of need. At the beginning of Myst 4, you arrive in an age known as Tomanha, where Atrus, Catherine and Yeesha have made their home. Years go by without Atrus and his wife contacting or even seeing their sons. They wind up destroying several ages written by their father, ultimately forcing Atrus and Catherine to imprison their sons in two isolated Ages. Although Yeesha plays the part of perfect daughter, both Sirrus and Achenar abuse the power bestowed upon them and create all sorts of havoc. Atrus and his wife, Catherine, had three children: a daughter named Yeesha and two sons, named Sirrus and Achenar. Although there's no main character in Myst (you play a faceless, nameless hero,) each adventure revolves around a D'ni named Atrus. Progressing through each installment, you discovered how the D'ni created specific Ages for pleasure or pain, depending on the person who would write them. Thankfully, something did go wrong, igniting the story behind the original Myst adventure. With any great power, though, there's a chance something will go wrong. To the D'ni, the ability to create "Ages" represented near infinite opportunities. They wound up linking to a great cavern underneath the planet Earth. This ability, known simply as "the Art," enabled the D'ni to flee their home before a great calamity could destroy their civilization. Although it may sound like a line from an over zealous librarian, the D'ni used these "linking books" to visit worlds across the cosmos. At the heart of Myst lay the D'ni, an ancient civilization with the power to travel to different worlds through books. Fans of the series know the back story behind the events in Myst 4, but I'll bring you virgins up to speed. It continues the story of Atrus and his troubled family through a captivating narrative full of betrayal, deception and corruption. Thankfully, the story in the latest Myst does more than string a series of puzzles. Ask any adventure fan what two elements make a great game, and they'll probably say good story and puzzle design. Not to mention the highest production values seen in any adventure game in recent memory. It boasts mind-bending, yet logical puzzles, graphics the likes you've never seen in a game of its class and a story worthy of its own novel. This isn't to say the game is perfect, as no game really is, but as far as adventure games go, it's damn near flawless. It somehow manages to grip players from the opening sequence and not let go until the very end. Myst 4 on the other hand, takes you where most other adventure games haven't in a very long time: anywhere but wherever you happen to be playing it. Developed by Cyan Worlds, Inc.Certain developers have tried in vain to save the floundering adventure genre by inundating the marketplace with insipid Myst clones titles featuring a string of illogical puzzles without so much as a sentence of riveting dialogue or narrative. D'ni™, Cyan®, and Myst® are trademarks of Cyan, Inc. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. Based on Myst® and Riven® created by Cyan Worlds, Inc. Myst® IV Revelation: © 2004-2017 Ubisoft Entertainment.
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