Those people who like Unity 3D, GameGuru, UE, CryEngine, among others, why they do not have made their games until now? That's the big difference, they evolved really, not a growth simulation. Other brands say they develop it is true, but with steps of ants and not as giants like the UE and CryEngine have made over time. However, they actually evolved over time, and became what they are today, professional game engines, ready to produce professional-quality games for everyone. I believe UE and CryEngine did not start so well developed as they are nowadays. Nevertheless, there are several successful games out there that have been developed with UE and CryEngine. How many good and famous professional games have been developed with Unity 3D or GameGuru? I do not remember any so far. Heck, I´ve created some pretty complicated stuff without need to write single line of code.Įdit: I´ve actually missed your comment where you decided for UE, well. Oh and as being said by some but others for some reason tried to false information: You don´t need knowledge of syntax of any language in UE, you use blueprint to create game functionality = you create nodes and just connect them to create what you want and that will cover 100% of beginners project. ![]() Would you rather have experience with some kind of gamemaker or Engine used by AAA companies (but that really doesnt mean that creating simple game in it is more complicated). What else to be said? Maybe if you will in future consider job in this industry think about this: From what I´ve seen GameGuru looks more chaotic, considerably more unpolished and overall not a worthy if you want take game dev bit seriously, but WAIT, actually even if you want to take gamedev just like a fun way to kill some time and perhaps learn new things.Ībout Unity versus UE, definitely UE, only argument for Unity is bigger market place but that will change overtime, so unless you plan to buy insane amount of prefabs and just stitch your game together then UE is way as it is superior to Unity in every aspect (better materials, full source code access, C++ over C#, project management, technology, rendering pipeline, anatomy of editor itself, speed of development). You can develop small projects within UE quite easily and later on build upon it. Sadly, for GameGuru, same can be said about other aspects, Unreal Engine is professional tool that means stability and organization of project is on said level. ![]() (Tho honestly you can do same in UE or Unity).ĭifference here is while GameGuru is technological joke, rendering pipeline is terrible and honestly better can be written by one man team from scratch, Unity and Unreal Engine are quite different story. That being said I accept if someone with lack of information wants to throw some prefab things together, call it a game and be happy about it. I´ve get there because friend of mine pointed on GameGuru as bad joke and I took a look in discussion, honestly looking for question as yours. I am currently working on decently financed project as a technical/lead artist in inhouse engine (originally derived from XNA framework and abandoned when it became limitation).įurthermore I work with Unreal Engine, my Master thesis was build around it and I have two project in prototype state (I will work on one of them after the first mentioned project is finished). ![]() I am game developer and technical artist, it was my hobby, now it is my work. First I would like to clarify who I am and you can decide weight of my opinion.
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